Gameplay
Climb, collect food for points, and dodge danger. Drag on the screen to steer, or use gentle device tilts. Touch takes priority while your finger is down; tilt control resumes when you lift it.
You start with one heart and can hold up to three. Ordinary obstacle hits cost a heart; losing the last one ends the run. KO hazards can end it immediately, unless temporary invincibility is protecting you.
With Live Weather enabled, WeatherKit uses your permitted location to shape the weather effects. You can turn it off in Settings and keep playing without location-based weather.
Difficulty modes
Choose Easy, Medium, or Hard in Settings. Difficulty changes obstacle pacing, tilt controls, pickups, and bonuses. The base rate of altitude gain stays the same: faster hazards do not make the climb itself faster.
Easy has slower falling obstacles, gentler tilt response, and fewer broken hearts among heart pickups. A forgiving place to learn the climb.
Medium has a middle-ground obstacle pace and tilt response, with standard heart pickup odds. A step up once you are comfortable dodging.
Hard has faster falling obstacles, more responsive tilt controls, and more broken hearts among heart pickups. Bonuses for deflecting obstacles, crossing atmospheric layers, and perfect runs are higher than in the other modes.
Science of the climb
Yes: troposphere, stratosphere, mesosphere, thermosphere, and exosphere. Flymoji uses simplified boundaries at 12, 50, 85, and 600 km. In nature, layer heights vary. The atmosphere is real; cape-powered flight is our contribution.
NASANo. Earth's gravity weakens with distance but still acts in space. Orbiting astronauts float because they are in free fall. Flymoji's flying heroes belong to arcade physics, not astronaut training.
NASANo. A meteor is the bright streak made when a meteoroid enters the atmosphere. Many small meteoroids burn up in the mesosphere. An entire star has not wandered into your flight lane.
NASAMost real weather happens in the troposphere. Flymoji reduces rain and snow in the stratosphere and switches those effects off higher up. This is an arcade transition inspired by the atmosphere, not a weather simulation.
NASAHeroes, snacks & other mysteries
Pick your favorite: both play the same. Hero comes from Sky City and Heroine from Cloud Harbor. Their profile powers and personality stats are character flavor, not separate gameplay abilities.
Hero's favorites are burgers, fries, and pizza. Heroine prefers strawberries, croissants, and sushi. Those are their in-game profile favorites. Neither seems particularly worried about crumbs in the stratosphere.
The red mushroom makes your hero bigger; the brown mushroom makes them smaller. These pickups change size without awarding points. Your cape has apparently agreed to the same tailoring policy.
The potion grants temporary invincibility, with no points for the pickup itself. While it lasts, obstacles are deflected instead of damaging you. Enjoy the glow; it is not a permanent promotion to indestructible.
Game Center
There are 12 achievements: reach the Stratosphere at 12 km, Mesosphere at 50 km, Thermosphere at 85 km, and Exosphere at 600 km in each of the three difficulties. Each mode has its own four achievements. Sign in to Game Center to record them.
There are six leaderboards: best score and highest altitude for Easy, Medium, and Hard. Results are submitted at game over when you are signed in to Game Center. Each leaderboard keeps your best result, so different difficulties compete separately.
