
Dodge the sky
Flying objects, creatures, and seasonal surprises keep every run moving.

Guide your emoji hero through Earth’s atmospheric layers, dodge whatever the sky throws at you, and push your altitude higher with every run.
Free to play · One optional remove-ads upgrade · No subscription



Each atmospheric band changes the pace, the sky, and the challenge.



Flying objects, creatures, and seasonal surprises keep every run moving.

Choose tilt or touch, then chase a cleaner line upward.

Game Center leaderboards and atmospheric achievements keep the next height in sight.
Easy to learn. Hard to master.

When live weather is enabled, rain outside becomes rain in the climb. Clear days bring brighter ascents.
Approximate location is used only to fetch local conditions and is not stored or linked to you.

Game Center
Chase the next atmospheric milestone, collect achievements, and compete on separate leaderboards for every difficulty.
Easy has slower falling obstacles, gentler tilt response, and fewer broken hearts among heart pickups. A forgiving place to learn the climb.

Reach the Stratosphere in Easy mode.

Reach the Mesosphere in Easy mode.

Reach the Thermosphere in Easy mode.

Reach the Exosphere in Easy mode.
Medium has a middle-ground obstacle pace and tilt response, with standard heart pickup odds. A step up once you are comfortable dodging.

Reach the Stratosphere in Medium mode.

Reach the Mesosphere in Medium mode.

Reach the Thermosphere in Medium mode.

Reach the Exosphere in Medium mode.
Hard has faster falling obstacles, more responsive tilt controls, and more broken hearts among heart pickups. Bonuses for deflecting obstacles, crossing atmospheric layers, and perfect runs are higher than in the other modes.

Reach the Stratosphere in Hard mode.

Reach the Mesosphere in Hard mode.

Reach the Thermosphere in Hard mode.

Reach the Exosphere in Hard mode.
Sign in to Game Center in the app to record achievements and submit results. You can also play without signing in.
Game Center questionsFAQ
Real atmosphere. Ridiculous flight plan. Get to know the game, the science, and the heroes who packed snacks instead of a spaceship.
Climb, collect food for points, and dodge danger. Drag on the screen to steer, or use gentle device tilts. Touch takes priority while your finger is down; tilt control resumes when you lift it.
You start with one heart and can hold up to three. Ordinary obstacle hits cost a heart; losing the last one ends the run. KO hazards can end it immediately, unless temporary invincibility is protecting you.
Yes: troposphere, stratosphere, mesosphere, thermosphere, and exosphere. Flymoji uses simplified boundaries at 12, 50, 85, and 600 km. In nature, layer heights vary. The atmosphere is real; cape-powered flight is our contribution.
NASANo. Earth's gravity weakens with distance but still acts in space. Orbiting astronauts float because they are in free fall. Flymoji's flying heroes belong to arcade physics, not astronaut training.
NASAPick your favorite: both play the same. Hero comes from Sky City and Heroine from Cloud Harbor. Their profile powers and personality stats are character flavor, not separate gameplay abilities.
The red mushroom makes your hero bigger; the brown mushroom makes them smaller. These pickups change size without awarding points. Your cape has apparently agreed to the same tailoring policy.